#like I feel like that should've had a much bigger impact on the romances and sole survivor in general
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Just thinking about it, but it's kinda weird how your dead spouse is kinda just glossed over when it comes to the fo4 romances, besides Preston (iirc)
like my partner just died like 4 days ago but let me just romance this guy I just met, as far as I know, Preston is the only companion to actually address this in his romance. Like its just a weird writing choice to me, not to mention that the spouse gets like 2.5 seconds of screentime and gets only a few mentions during the main quest.
#am i making any sense?#idk how to quite articulate it#like I feel like that should've had a much bigger impact on the romances and sole survivor in general#but it just kinda seems#brushed to the side#“oh no! anyway!”#i feel like the spouse could've been integrated much better#like maybe you could've had a choice of background for fo4 and the spouse is one of those options#and that'd have some special lines of dialogue during the mq and any characters you romance#and then it'd make more sense RPG wise to be able to romance the companions without feeling weird for moving on from your dead spouse#2 seconds after they've died#or maybe have the spouse not die at all#maybe they're just injured and just wake up from cryo much later#and they find out you think they've died and moved on#there could've been like an interesting lil story there#iirc i don't even think sole mentions it outside preston/piper when it comes to romances#ik you can bring it up with knight rhys but not danse??#i should remember i literally just romanced him like 5/6 months ago lmao#also im really tired so im probably not articulating this as best as i could lol
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Some thoughts on Inner Demons
So i have been thinking about this and i do actually like the idea that Lucanis can't have Rook exist in his mind prison because it fucks up his entire inner narrative of basically just self flagellation. "If rook exists then at some point i have to get out" so just delete rook from the scenario. I think that's really good.
However, i think it would've been better if a part of Lucanis actually was trying to get out, at least involuntarily, and that Rook was the personification of that idea, constantly trying to break himself out but ultimately failing. So ''Rook'' exists somewhere in there but is heavily suppressed. That's why Spite seeks real life Rook out. Not to mention that even if not romanced Rook is pretty much the closest person he has at that point, his only other true friend he's had beside Illario so it makes even more sense for them to be this comforting idea he just can't accept fully.
So you see glimpses of Rook, the sound of their voice, or maybe more notes about them, especially if you are romancing him it seems like a big waste of an opportunity to not utilize Rook for a bigger showing of his inner struggle and fear to try and live some kind of life.
The Neve thing is a bit weird when romancing him, i do understand this complaint and the way Spite phrases it does come off as romantic interest specific to her. I think Neve should absolutely stay as both her and Lucanis seem like good friends regardless of romance but it would've been been better (if the player is romancing Lucanis) for Neve to maybe use Lucanis' feelings for Rook against them here. Implying guilt about Rook, leading them on etc. rather than make it specifically about Neve.
There are plenty of little things like this that would make the quest a bit more impactful overall because this is a pretty short quest for something that is essentially meant to be a psychological deep dive into Lucanis. Just more notes and those reworked Neve lines would make it more way more immersive to the player.
In my opinion this should've been a way bigger and more important part of his personal quest, i think they should've really leaned into the whole ''fighting to get him out of his own head'' idea. Adding things like Lucanis' actual memories of Caterina as the abuser she was and moments of genuine brotherly love Lucanis has for Illario. It would've also made up for the fact that you don't learn anything very personal about him the entire game.
Listen, I have whole rewrites to how his personal quest should've gone, it's really my roman empire at this point. This quest is such a good way for Rook to get real vulnerability from him that wouldn't've shown up in real life due to his introverted and closed off nature.
Again my conclusion of Lucanis being a very scraped up character continues as i find my ideas to be pretty easy to come up with implementations for the kind of thing they are trying to pull of in this specific mission.
But oh well, so it goes. Kind of got rambly for a minute there, thank you kindly for reading :P
#if people are interested i might share more rewrites for his story and mission because oh boy are there a decent amount of them#there are a lot of ways to make his arc more fulfilling by just getting to have more simple convos with him#the reason he falls flat too many times is that you don't have enough scenes like you have with davrin where you just talk#lucanis tag#dragon age rambles#dragon age#dragon age the veilguard#lucanis dellamorte#datv#datv spoilers#dragon age the veilguard spoilers#lucanis
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Personal Review (04/03/23)
Spell Bound by F. T. Lukens
Summary
Ever since his grandmother's death, Edison has been completely cut off from the magical community. With no magic of his own and no ability to sense ley lines, his only way in is through the Spell Binder, a device he built to map the ley lines. He manages to secure an apprenticeship with Antonia Hex, notoriously rebellious curse breaker, who gifts him the name Rook, but Rook's involvement in the magical world alone breaks tons of laws, and it's only a matter of time until the Consortium catches on.
Plot 1 2 3 4 5 6 7 8 9 10
Something about the pacing in this book felt off to me, but I think it's because the summary of this book kind of gives away the whole plot. The pitch of this book places a late, major plot development as the sort of initiating event, which isn't even slightly the case. A good half of this book is build-up to that moment, and it works just fine on its own! The tension between Antonia and Fable (and subsequent issues for Rook and Sun) is perfectly good at developing the plot on its own.
I've read Lukens' books before, namely So This Is Ever After, and they basically write romcoms that happen to benefit from the fantasy world they're set in. However, in Spell Bound, there is involvement with a bigger, more world-impacting plot, and I don't really like it that much. The conclusion feels very rushed, and Lukens' short-form and standalone style doesn't really have the space to properly address what this book is trying to do. Personally, I think this book should've been maybe a duology, even trilogy, that looks into the Consortium, its corruption, and more carefully deals with how Rook and the people around him would reform it. The ending is basically just Rook and Sun saying, "and now things are changing" which ultimately feels unsatisfying.
Characters 1 2 3 4 5 6 7 8 9 10
I think the characters are the strong point of this book, especially when it comes to the romance. Rook and Sun, our two protagonists, don't have a ton of development, but they're fun characters from the beginning, and their growing relationship with each other is adorable to watch. Like I said, Lukens' books are rom-coms set in fantasy worlds, and Rook and Sun have it all. A meet-cute, a coffee shop date, only one bed, on the run together after breaking tons of magical laws—ok, maybe that last one isn't a trope, but it creates a lot of great situations for them to work through together.
The most interesting character, point-blank, is Antonia. Antonia Hex is the city's premier curse breaker, but she's known for more than that. Her magical power is so extreme that she could easily take down the Consortium and even rule the world. She's also banned from taking an apprentice, for reasons Rook is set on figuring out. She's just so interesting and has this crazy backstory; I'd be content with reading a book just about her!
The other major side characters, mostly Fable and Mavis, are a little underdeveloped. They seem to have a couple personality traits and really nothing else, but there is one other thing I liked about the characters. Queerness is treated as just utterly normal in this book; Rook and Sun's relationship is only an issue because Antonia and Fable hate each other, and Sun mentions they prefer they/them pronouns in their first meeting with Rook and their gender is never brought up again.
Writing Style 1 2 3 4 5 6 7 8 9 10
I appreciate that Lukens decided to place this story in a modern equivalent fantasy world. One issue I had with So This Is Ever After was the extremely anachronistic language, and the modern setting pretty much solved that. It still wasn't amazing writing, but it kept that lighthearted tone going through the whole book. Rook and Sun are both very casual in their speech, which feels realistic, and this book successfully avoided the overused, annoying pop culture references that often inundate contemporary novels.
Overall 1 2 3 4 5 6 7 8 9 10
Overall, I just found this book good. It was a quick, light, easy read, and it's definitely a welcome reprieve from the intense fantasy I normally read. The magic is pretty fun, and I really liked the romance. The plot was a little too much for so quick a book, and some of the side characters aren't as fleshed out as I'd like, but this is definitely a great book to just relax and blow off some steam while reading. It isn't a masterpiece, but I'd still recommend it, especially if you're just looking for a little fun.
The Author
F. T. Lukens: American, also wrote In Deeper Waters and So This Is Ever After, seems to have a fondness for the number three; they have three kids, three dogs, and three cats
The Reviewer
My name is Wonderose; I try to post a review every week, and I do themed recommendations every once in a while. I take suggestions! Check out my about me post for more!
#books#reviews#spell bound#f t lukens#ya#fantasy#magical realism#lgbt#dual pov#romance#fantasy romance#curses#magical bureaucracy
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This is absolutely so true and I feel like I understand why I don't like her as much as the rest of the cast.
Like, don't get me wrong, I love Aubrey and I did actually cry when she reconciled with Kel. But after going back and watching some other people's playthroughs of Omori those scenes with her on one day left did feel very rushed and unearned.
Honestly, my biggest problem is that I just don't understand why they spent time establishing Sunny's crush on her when they could've spent that time on her arc and her backstory.
Don't get me wrong, I don't mind that he had a crush on her. In fact, I do actually think sunburn is a cute ship! It's just that it kinda doesn't do much for the main story.
It's basically just a fun fact about their relationship. And honestly, the same goes for those scenes that imply that she might like him back.
It really doesn't have any sort of groundbreaking implications for the story at all and nothing about the story would change if you removed it.
This story doesn't really need romance subplots to get the main point across at all, but if you have to include it anyway heromari and sunnflower have bigger plot implications from a writing standpoint.
Hero's relationship with Mari impacts his grief a lot and explains why he took it so hard when she died. He loved her, and not like how everyone else did. The game is pretty ambiguous about whether or not they were actually together, but it's still very clear that they loved each other. Hero was closer with Mari than anyone else in the group, except for maybe Sunny. Knowing how much Hero loved and cared about her explains why he was so depressed after she died.
Now, sunnflower may not technically be canon but Sunny and Basil's relationship is already a big focus in Omori. Interpreting their relationship as romantic or as just one or both of them having a crush on the other paints their actions in a different light and even offers some extra context for their attitudes towards each other, such as why Basil is so fixated on sunny and why he would've done something so horrible for him- completely unprompted I might add- in the first place.
Sunny is also heavily fixated on Basil as well, even though he doesn't want to be, so a romantic reading to their relationship would serve the same purpose for sunny as well.
I mean, the entire main quest is about finding basil and everyone is constantly worried about him at until they get to deeper well.
Plus headspace is full of stuff that Basil likes(tofu being the most abundant healing item, an entire species of plant creatures that adore it, the importance and abundance of strawberries and strawberry cake in sweetheart's castle, and let's not forget that the wedding cake is a strawberry cake, Basil's favorite) and Sunny is even shown to remember a lot of little details about him or pertaining to him(knowing so much about tofu even though Sunny himself doesn't like it, remembering exactly what he said when he told the group what flowers he associates with them) when he forgets or misremembers stuff about his other friends all the time(forgetting that Aubrey likes watermelons, misremembering Kel's favorite drink).
Sorry, I really didn't mean to turn this into a rant about sunnflower at all, but my point is that those two relationships impact the overall story way more than sunburn does. It doesn't make sense to put in effort establishing a romantic subplot that doesn't do anything for the story as a whole, especially since Sunny's crush on Aubrey and Aubrey's implied reciprocation go absolutely nowhere.
Even if this subplot had gotten more attention and had some kind of payoff, it definitely would've worsened her character. She would've been just another female love interest with a half-formed arc because all that matters is the main guy gets the girl.
They really should've spent more time developing her character instead of focusing on giving her a romantic relationship. She really doesn't need to have a crush on Sunny or for Sunny to have a crush on her.
What she needs is a more fleshed-out backstory and better pacing for her character arc.
the Aubrey problem (or how Omori's writing failed her)
I really like video games. If the fanfiction, theory posts, and occasional essays weren’t enough, here’s me saying it—I really like video games! They’re a conversation between writing, art, music, and human interaction, between the player, the game, and the characters in them. Of course, not all games have all of that, some being only text-based, some being lifeless wastelands, but whatever they end up choosing to work with, they often do something amazing.
Sunny is one of my favorite protagonists in any realm of media—video game, movie, book—and he genuinely changed the way I view the world. Not just him, but the entire world built around him, Headspace and its charming inhabitants and the wondrous sights and music, the creative bosses that leave so much insight, the beautiful overworld that is Faraway and a nostalgic look into what we leave behind, and what we return to.
So that’s why I’m so disappointed I don’t like Aubrey.
This game blew my mind away when I first saw it—my first experience with the game wasn’t even my own playthrough, but sitting through a 20-hour longplay!—and I lost so many hours of sleep twisting and turning and trying to make peace with the grief it left me feeling. And after finishing, I realized that its flaws were plenty, but not enough to drag me out of my enjoyment. But Aubrey? Aubrey didn’t make me feel the way I knew she was supposed to.
That frustrated me, especially as I became a bigger and bigger fan of the game. I had no qualms about liking her archetype, the feminine bully with a tragic backstory, and yet I do with her.
As someone who craves literary analysis and in-depth looks into every media I consume, I just needed to know: what made me dislike Aubrey?
And after over two years of being a fan of the game, I’ve finally figured it out: it’s a good mixture of 1) lack of explanation, 2) rushed self-awareness, and 3) lackluster narrative choices. And I’ve found the words I needed to explain these concepts, so please join me on my messy journey to understanding what went wrong with Aubrey.
preface
If you’re an Aubrey apologist, this essay is not for you. I’ve heard plenty of arguments about why Aubrey was actually in the right, not limited to “Basil deserved it,” and, “Aubrey was hurting too,” so I’d like to begin by stating that Aubrey was a bully very clearly.
Rejecting the notion that she actively harmed others is rejecting a core component of understanding her character. Before we dive into her character and how the writing failed her character arc, I would like us all to be on the same page: she physically, verbally, and socially bullied Basil. It was not Basil’s fault, and it will never be a victim’s fault to get bullied. She is not the victim of her own crime, just like how Sunny is not the victim of Mari’s death, and Basil is not the victim of Mari’s hanging. We, as the player, are to recognize their responsibilities in their actions. The same must be extended to Aubrey.
Some people feel the need to deny this aspect of her character to justify her actions and/or justify liking her. Firstly, the purpose of this essay isn’t to villainize anyone for liking Aubrey. I’m simply analyzing what was attempted with her character and why it didn’t strike a chord with me and so many others. Secondly, as Kel wisely said, “Just because you did something bad, doesn't make you a bad person.” I’m not here to say that Aubrey is a bad person—no, nobody in Omori is ‘good’ or ‘bad’ and labeling characters as such is taking away the nuance they possess. And I’m certainly not saying liking a character who did something bad makes you bad, either!
Liking Aubrey is in no way a problem (which makes me a tad bit sad that I need to clarify), and I’ll even go as far as to say kudos to you, but if you bend and twist to stop her from holding any responsibility for her actions, that’s when problems arise. Basil is a fictional character and won’t care if you think it was his fault he was bullied, but for the people around you who may have been in similar positions to him?
And lastly, I want to say that if you cite sexism as the reason people don’t like Aubrey… actually, this is the perfect transition into the analysis.
gaslight, gatekeep, girlboss
Femme bullies are not a new phenomenon. Perhaps it’s the break from the stereotypical sweet feminine girl that makes them so fascinating, using their femininity to not sing to animals or wish for a man, but pull down others and advance their status.
I, for one, adore the femme bully trope. Especially if they’re one who used to be extremely kind and underwent some sort of ‘fall from grace’ that led to a bastardization. But, as for all bullies, if they are left without a proper backstory and motivation, I’m turned off from them. Most humans are not mean just because they can be but rather are products of how they were raised. When these causes are ignored, the trope falls flat, and instead of being a good reconstruction, it’s a flat stereotype.
The best way to analyze this is by comparing Aubrey’s character to good examples of femme bullies in the past. Specifically, I’m picking my favorites: Asuka from Neon Genesis Evangelion, Nanami from Revolutionary Girl Utena, and Sophie from The School for Good and Evil. I’m going to do a quick (and a bit sarcastic) overview of their characters in their respective media, but a quick warning for suicide in Asuka’s overview, and animal cruelty in Nanami’s.
Asuka is a pilot for one of the mechas, the Evangelion, and she always thought of herself as better than everyone. Well, of course, she would: she studied hard, worked harder than everyone around her, and she’s just naturally talented. And yet, she’s still always threatened by others and how they can ruin her status. Specifically, for the course of the show, she targets Shinji—he’s this nobody from nowhere who could suddenly pilot an Eva, while she had to fight her whole life to get here! How is that fair? And what has that asshole been through anyway? Did he have to see his mother’s corpse after she committed suicide as a small child? Did he fight for his mother’s love his entire life just for her to kill herself? Does he have to fight for male attention just so he isn’t thrown aside? No, of course not! So how is any of it fair?
Nanami is the sister to the wonderful student body president Touga, and she wants nothing more than his attention. And with her being the youngest of the cast, one cannot be mad at her for not understanding the severity of violence and finality of death, so her anger as a small child with a kitten whom Touga adored is also understandable. One simply cannot be mad at her for drowning it. So, of course, you cannot blame her for wanting to punish the ever-elusive Anthy and Utena, who Touga has become fixated on. What does Anthy or Utena have that Nanami doesn’t? They’re stupid girls, not Touga’s sister. No matter what, Nanami is going to win her brother’s affection (and in her pursuit, ignore how horribly he’s been manipulating her the entire time).
And Sophie is the Witch of Woods Beyond, capable of powerful spells beyond the imagination, from a place that few know of. And she wants nothing more than for her own fairy-tale ending—why do all the princesses around her get princes and castles and beautiful dresses, and she’s doomed to being hideous and alone for the rest of her life? Who decided that for her? She’s beautiful, after all, so she should be a princess! It doesn’t matter who stands in the way of her happily ever after; especially not if it’s Agatha, her lifelong best friend. No matter what, Sophie will not end up like her mother who died all alone, with her husband forgetting her and moving on. Sophie will be loved, no matter who she has to hurt.
What do they all have in common? Firstly, they’re all girls. As stated, femme bullies are different from masc bullies, especially as they reveal aspects of femininity and womanhood in general that many people—see, a male audience—will neglect to face, and overall uncover sexism that's still present in both media and society. Secondly, they’re all bullies, and they targeted someone in particular who they saw as detrimental to their happiness. And thirdly, they all had specific upbringings that conditioned them to have their ‘falls from grace’. What is this third, unidentified thing?
Mommy issues!
(Sorry, I know Nanami technically has a brother complex, but I just wanted to say mommy issues.)
A pattern has been developed with all of these girls. They all start fairly, what one can call, ‘feminine’ or at least, per standard stereotypes. They’re gentle and sweet and shine when needed. And they all have a ‘fall from grace’—a moment, or sequence of moments, that leads them to reject traditional femininity and embrace a more vengeful version of it. And a final moment, where they are faced with their opposite, who represents all that they do not have.
Asuka was sweet and kind and bubbly until her mother killed herself. After that, she dedicated herself to her studies and getting adult male attention through means of the over-sexualization of herself. And then, she began to bully Shinji.
Sophie was sweet and kind and bright until her mother died. After that, she idolized her mother’s false display of femininity and became obsessed with becoming a princess. And then, at the School for Evil, she began to bully Agatha.
Nanami was assumedly sweet—she deviates from this pattern slightly, being built off assumptions of a good past rather than showcases—until she was brought into this family and became obsessed with her brother and was manipulated by him. After that, she became desperate for his attention, fighting any other who could take it. And then, she began to bully Utena (and Anthy.)
While Nanami does deviate from this pattern, they all have clear origins. They were not bullies from the start. As aforementioned, in the face of an adversary, the majority of people do not turn to hurting one another. Something in their pasts, their ‘falls from grace’, was the foundation of their actions, what led them to believe what they were doing was okay. It’s not justification—it's a much-needed explanation. After all, if you do not understand, how can you empathize?
Still, you may fail to see my point. The game has lots of hints of Aubrey’s troubled upbringing. And that’s exactly what the problem is. These girls have clear origins while Aubrey’s is muddled.
Of course, I don’t expect Omori to have spoon-fed me details of her past. You can put the pieces together by walking through her home and seeing bottles laid on the ground. But, even in a game dependent on nuance and having the player put certain things together, it’s better to leave things out directly rather than to work a way around.
To build up a good femme bully, we need a good origin story. What happened to her that made her turn to violence? Why should we care? We know Aubrey probably had a troubled childhood. But the game doesn’t supply enough. It leaves too much to fill in the blanks. I know that Asuka saw her mother’s corpse, I know that Sophie was forced into a misogynistic viewpoint upon her mother’s death, and I know that Nanami was manipulated to hell and back. I know what these girls have been through so I know why they ended up walking their paths.
But the game simply doesn’t reveal enough about Aubrey. Fan speculation is not enough. Canon interpretation should not be confused with fan interpretation—according to the fans, Aubrey’s father is a deadbeat, and her mother is an abusive, neglectful alcoholic. According to the game? Aubrey’s dad is “strict”, and her house is an absolute disaster. The house is one of the biggest clues as to Aubrey’s childhood, and while some may praise this as ‘showing and not telling’, the game never tries to make workarounds for the other characters (which I will dig deeper into later). I can assume what happened in her house but it’s not my job to find ways to empathize with the character; that is the story’s job.
This is the first of Omori’s three sins and we haven’t even scratched the surface.
actions speak more than words, or something like that
I recently saw a post that I thought would make a good intro for this section. It’s an apologist post for Aubrey, discussing how the game did treat her with just enough harshness—that because she’s been beating herself up, because she’s suffered a public breakdown, because it took kindness to help her heal, it’s proof of her regret. There’s some good Basil blaming in there too, with a strange turn saying that she refused to leave Basil’s house because of her willingness to turn over a new leaf. And it ends with a weird claim that she was a “good person all along,” (implying an argument otherwise), but I’m not here to rat on that post.
Despite how frustrated the post made me, I am inclined to agree. It’s black-and-white to state that Aubrey didn’t change at all. If you compare her first Faraway appearance to her final scenes, she’s a completely different person. Which would've been nice if the change didn’t take two scenes.
Much like how I compared Aubrey’s backstory to that of other femme bullies, I’m going to compare Aubrey’s redemption to that of my favorite redemption story in all of media: Riku from Kingdom Hearts (the fact that I’m so in touch with his story may also explain some of my disappointment with Aubrey’s).
Riku starts off his journey on Destiny Islands. He’s always wondered what lies beyond his small home and dreamed of taking a sailboat with his best friends, Sora and Kairi. However, jealousy is an awful thing—Sora and Kairi are close. And it seems that Riku has been hearing about how they’re thinking of leaving him behind. So, he does what any teenager dealing with larger-than-life feelings does: he gives in to the magical Darkness and effectively kills everyone on the islands, separating him, Sora, and Kairi (don’t worry—everyone comes back.)
By the end of the game, he’s come to his senses, but it takes a lot of time. He fights with Sora a lot because he just knows, deep down, that he’s right and Sora is wrong, and if Sora would just listen…but no. Sora keeps abandoning him. So he has to work through that and all the feelings that accompany those abandonment issues, he has to work through the question of “What is even making me want to kill my best friend, anyway?”, and he has to work through “Wait…can I kill my best friend?” So, it takes a lot of time for him to get to his senses.
And then, he goes through hell. Literally and metaphorically. He dedicates himself wholly to making up for what he did. How? Well, he first identifies what he did wrong—he separated from his friends, he gave in to his jealousy, and he submerged his home in Darkness. He apologizes for it directly—although he doesn’t have a chance to speak with Sora right away, he's constantly apologizing for the fact that he gave in to the Darkness, so much that it became a running gag to some fans. He put up distance—he didn’t feel like he was owed forgiveness right away (or at all, but that’s a different matter) and didn’t stick at Sora’s side to wait for his best friend to forgive him. He worked hard to show that he’s changed—it would be a much longer essay if I attempted to explain the lengths he went through, but it’s not limited to allowing himself to be possessed, going to literal Hell, forcing himself into isolation, and enduring multiple handicapping injuries.
Long story short? He really, really tries to make it up to Sora. And when he and Sora finally talk (it took three years in real life, took perhaps a year in the game), Sora doesn’t even hesitate to forgive his friend…though it may be in part to Sora just being Sora. Nevertheless, Riku had earned that forgiveness.
And then, after that, Riku continues to give himself hell! He never stops to sweep what he did under the rug. It’s a part of him, after all, an ugly past but his past nonetheless. It does not define him but it cannot be forgotten, otherwise, he hasn't learned anything at all.
Deep breath. We talked a lot about Kingdom Hearts in an Omori essay. But it’s important to understand the sheer depth put into his redemption: identification, distance, and work.
What’s most frustrating about Aubrey’s arc is that fragments of this good writing exist, but that’s what they are: fragments. I would like it to be stated for the record that everything I explained for Riku’s arc wasn’t me creating speculation based on what the games said. It’s what the games literally came out and said. Aubrey however…
Identification—she apologizes to Sunny, Kel, and Hero by saying “I’m sorry, guys… I’ve been acting like such a jerk.” While I may give her grief for the usage of the word ‘jerk’ when perhaps a stronger, more evocative term would’ve done a better job, it’s certainly better than what she said in front of Basil’s door: "I just wanted to say that… I’m sorry for the way I’ve been treating you.” Completely separating herself from the issue at hand.
Distance—none. She's immediately reintroduced to her old friend group, at a rate that ended up giving me whiplash the first time around. The question, “What about the Hooligans?” is never brought up, and things are back to how they always were, with no problems at all.
Work—Aubrey stayed the night at Basil’s house, wanting to make sure he was safe. To which, if you end up getting the neutral ending, you get the most insightful message of Aubrey’s arc (which is technically non-canon): “I'm so sorry, Basil. Please forgive me…” If getting the good or bad ending, her staying the night meant literally nothing, as Sunny’s fight took the reins.
These are fragments of a character arc. These are fragments of good characterization. While I praise Omori for how often it appears realistic, this kind of exponential growth simply isn’t. In what world, does someone who’s been bullying someone for four years, take less than two days to realize she’s been a bully and decide to change the entire course of her life?
While I could rat on Aubrey, this isn’t her problem. This is the game misreading what makes a good redemption. Redemption means work. It means effort. It is not a character simply changing their ways. Those characters feel cheap and empty—there’s a reason, after all, why the majority of fans always characterize Aubrey as the mean girl she’s shown to be when she first appeared in fan works. It’s because the ‘new’ Aubrey, the Aubrey buried under layers of hurt, hasn’t earned the right to exist.
The Riku I love in Kingdom Hearts III has earned the right to be angsty and gay and happy and his new self because he’s put in 17 years' worth of effort to become that person. It’s beautiful, it’s inspiring, it’s hopeful—you can make a mistake and go past it. It doesn’t define you. You can be forgiven. You can have hurt and have been hurt and still be worthy of love and loving.
The Aubrey at the end of Omori has not earned the right to be there, simply put. She’s the product of lazy, or ignorant writing, and it feels harsh to type out, but there’s no other way to describe it. Her self-awareness happened too quickly. She passes by Sunny’s house every day, sees Kel playing basketball every day, and could freely visit Mari’s grave whenever she wants—there were four years for her to change who she was. If Kel wasn’t able to give up his toxic positivity until the bitter end of the neutral ending, it’s quite hard to believe that a few hours of just talking made her change her ways. Especially considering that the Hooligans were characterized as her new, accepting friends, who love her and hear her out.
And again, the best fragment of an arc that could’ve been appears in the neutral ending! While it was not directly Aubrey’s actions that led Basil to take his life, it’s very impactful to see her begin to blame herself. It’s not right for her to blame herself—but that’s perhaps the only scene in the entire game where I really sympathized with her. It’s the only scene in the entire game where I truly saw that she wanted to change.
A quick note I wanted to pull out before finishing: the inclusion of the Hooligans. They were, again, fragments of an amazing arc. While they could’ve been a good way to show how kind Aubrey still is, they are thrown aside and mainly included in scenes where Aubrey is still being a bully. It’s in content outside of the game (see: Aubrey birthday comic) that they contrast Aubrey’s harsh exterior and show her sweet insides. But no, they’re underdeveloped and unutilized to make Aubrey’s arc feel doable.
There seems to be a very clear culprit to both this and the femme bully problem, and a solution that should’ve been considered more deeply.
rome wasn’t built in a day
There’s a loud rumor in the Omori fandom that Omori was originally supposed to take place over ten days rather than three days. While I’m not sure how much merit this rumor has, the fact that it exists leads me to my ultimate point:
Omori should’ve been longer.
Specifically, Omori should’ve taken place over a longer period.
By ‘lackluster narrative choices’, I am referring literally to the belief that Omori should not have been a game that took place in three days. I’m not here to argue about the game's mechanics—should Headspace have been that long? What is the point of a world created to serve as escapism, which should be fleeting moments of happiness, when it ends up being longer than the real world?—as much as I’m here to argue that this is a flaw of the game’s writing as opposed to a game design standpoint.
I’m not going to pretend I know how to make a video game. I’m enthusiastic about them, I follow their development and creation, and I strive to learn as much as I can about the ones that are dear to me, but I’m not going to pretend I know the first thing about making a video game. Omori’s development is one of the most infamous parts of its legacy, and the notion of extending the game would’ve only been another strain on the extended period between its announcement and its final release.
But, I know how to tell a story. Or, at the very least, I know what makes a good story. Now, the three days format of the game serves its other protagonists amazingly.
Sunny, whose arc mainly develops through the interfering ideas established in the real world and the ones previously established in Headspace, doesn’t need an extended time in the real world. His story takes place in his dreams, and the foundations of Headspace are already extremely insecure, based on the idea of covering up the truth. But when faced with a separate truth in reality, despite only a brief exposure, the lies created to protect Headspace fall apart. So Sunny’s arc does not depend on how long he spent in the real world.
Kel and Hero, on the other hand, have a very small arc. They are not flat and are very much dynamic when you compare how they started and how they ended up. However, the majority of their arc had taken place off-screen. The majority of their characterization does not occur through direct interaction with Sunny—we don’t learn about Hero’s depression because of him having a breakdown, but rather Kel discussing it. And in that same scene, we learn about Kel’s toxic positivity and the strain it’s taking on him, rather than through the game. This recontextualization is perfect for Kel and Hero. The change that occurred after Mari’s death is not easily seen by Sunny, and through it being slowly revealed instead, we learn the nature of their changes. Nonetheless, their changes occurred after Mari’s death and another change will occur most likely after the revelation of the truth—either way, their character arcs do not depend on the length of the three days. No amount of time would’ve changed them without Sunny revealing the truth (and as aforementioned, Sunny’s time was well spent in Headspace).
And finally, Basil. He's in the same boat as Kel and Hero, having an arc that occurs entirely off-screen. The difference is, however, the amount of emphasis the game puts on what happened to him as opposed to a few cutscenes with the brothers (though it is understandable, given his role as the game’s deuteragonist). His arc is a downward spiral, from an already unstable boy to an insecure mess who becomes obsessed with the sole idea of keeping his best friend safe. While it’s a progression of who he used to be, it’s development nonetheless, and it also happens off-screen. Given Basil’s fragile mindset, furthermore, the appearance of Sunny suddenly was enough to throw him off, given he was already planning on taking his own life. His rapid spiral into an even worse mess which leads to the fight between him and Sunny, therefore, is understandable. And, similarly to Kel and Hero, his real change will only occur after Sunny reveals the truth. Basil’s character development does not at all depend on how long the game would be.
The simple fact is that the other characters do not go through a drastic change on the days that Sunny comes out, and Sunny’s change was fueled by the existence of Headspace, not by the real world. The game taking place in three days does not affect the others. That is good storytelling. Using the game’s time frame to properly convey their arcs having occurred off-screen.
Aubrey, however, is not subject to that same praise. Her arc occurs on screen—while she descended to becoming a bully after Mari’s death, the arc we the viewer are supposed to acknowledge is her redemption. And three days just isn’t enough time.
The last two problems I covered, a lack of detailed backstory and a general lack of redeeming actions, lie in the same problem: the game went past those scenes far too quickly, as though Aubrey’s redemption is not essential to understanding her. It’s as though the game is trying to place importance on relationships and the joys of rekindling, rather than having to actually rekindle a relationship, having to put in the work. If the game had been slightly longer, Aubrey’s story could’ve been dealt with in a far more effective manner.
I am not Omocat, nor am I a part of the development team. I do not have the ideal solution for what could’ve been. I do, however, have a few ideas that I’d like you, my audience, to consider. How much do you think the game would’ve changed if it was ten days instead of three?
As already explained, Sunny, Kel, Hero, and Basil would not have had any significant difference if the game took place longer. Perhaps, there would’ve been a more natural awkwardness present that accompanies talking to someone for the first time in four years, but aside from that, the events of the game would’ve just taken longer.
Aubrey, however, would’ve had some actual thinking time. Her fight in the church would be her turning point, and her then isolation would feel like she had time to think things over. For a few days, Aubrey would have to be absent, and given the impression she left on the players, this absence would be heavily felt. It would be her return so much more effective, especially if she returns as someone who is unsteady due to their actions.
For the next few days, leading up to Aubrey deciding to stay the night at Basil’s house, we have the chance to know and forgive her better—perhaps, similar to Kel talking to Sunny about Hero’s depression, Aubrey can explain what it was like growing up in her household. Not as a defense, but as an explanation. She would do things with the rest of the group, and she would at a more natural rate, be integrated once again. And not just anything! She would actively help them with whatever the ten days would have to offer, and it would show that she is hurting over her actions.
And, finally, when she would decide to stay at Basil’s house, it wouldn’t feel like the game was just trying to have the cast together for one last moment, but it would feel like she’s trying to bridge the gap of all the hurt she created. When she would go to Basil’s door, it wouldn’t feel like the game was just trying to convince us to forget about her actions, but it would feel like she’s reflected and attempted a new leaf. And hopefully, the game would offer a more heartfelt apology, given more context and material to work with.
Four years of bullying can’t go away in ten days. But that’s not what the game was trying to argue in the first place—it wasn’t fully erasing Aubrey’s action, but trying to create the stepping stone for a way back. But the three days poorly argued her case, with a rushed and lacking version of redemption, and it made her ‘final character’ feel poor.
At the very least, ten days would have allowed the audience to empathize and begin to understand her. And, more importantly, it would’ve made sense that she understood the weight of her actions. And the Aubrey she became, whoever that girl would be?
She would’ve been so, so loved.
a little love in our lives
This has been on my mind for an awful lot of time. Sunny, as aforementioned, is one of my favorite characters of all time (if not my favorite), but the entire cast has a spot in my heart and is very dear to me. That includes Aubrey, but she benefits from association, which hurts me—I hate when girls in media are defined by their relationships with other guys. I wanted to get to the heart of why I couldn’t get her to stand on her own.
To summarize: Aubrey’s character was criminally mismanaged. Instead of it being a hopeful story of redemption, someone finally breaking the cycle of abuse and breaking free of her toxic household, seeking forgiveness by taking an active part in Basil’s healing, she is let off too quickly and makes all her further scenes feel twice as empty. The ideal solution would have been to have the game take place over a larger period, rather than a rushed three days, to allow the audience to empathize and relate to her.
Aubrey apologists truly astound me. I find so many flaws in her writing, and yet other people manage to see those flaws as perfections. I see people making very absurd, ableist arguments, and it makes me question the humanity of many fans, but I’ve always been intrigued by how many different perspectives there are surrounding her. I’ve seen some who relate to her because they were bullies or because they’ve been abandoned by others; so some valid reasons, and others very concerning. But it’s telling how our own experiences make us relate to different characters and help us understand why someone stands in the places they do.
…do you see what I did there? I started talking about relating backgrounds and how that benefits our understanding and— yeah, I suppose you understand, if you got this far (almost 6k words, you should be proud of yourself). If you’re still unfazed and believe that Aubrey’s writing was splendid, all the power to your fannish behaviors. But if I’ve opened your eyes a bit as to the flaws in her writing or if I’ve been able to explain your dislike of her, then I’m glad. It’s important to discuss things that didn’t stick the way they were meant to so that we can do better and we can learn.
Omori’s writing failed Aubrey. Some fans took that as a challenge. I’ve said before that canon interpretation should be separate from fanon interpretation, but I’d have to be heartless (Kingdom Hearts pun intended) to say that many fan’s interpretations didn’t get me to feel with her. I think Aubrey could’ve been brilliant, and while Omori didn’t fully capture that, a lot of fans did. So to everyone who makes art, whether it’s a drawing, a written work, a video, a song, an edit, or whatever, thank you for sharing it. Thank you for telling your stories.
I feel like writing these analysis pieces without connecting them to our own life experiences is pointless. So, to everyone else, please tell your stories. Tell your stories of redemption and love and forgiveness, because that’s what Aubrey’s story was meant to be about, and that’s what we all need in this world. Tell your stories, no matter what they are, because that is what ties us all together. We are made of stories and we return to them. We learn from them and we become better people. We become kinder—and we could all use a little more kindness in the world.
Thanks for reading!
#sorry for the long ass addition to your post OP but this writing choice has been bothering me for so long#once again i do think sunburn is a cute ship! im not trying to hate on it at all!#im just saying like they came way too close to turning her into just a love interest and i feel like that definitely hurts her character#actually ya know what having her reciprocate sunny's feelings and especially using the swing set scene and having her be all embarrassed...#...over asking him to keep in touch kinda makes it feel like the only reason she cares is because she likes him like that#and that's pretty contrary to what the game is trying to tell you#but that's just what it feels like to me anyway#i might just be being delusional idk#anyway sorry i just have a lot of feelings when it comes to romance subplots sorry
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